Lawful good gods 5e

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. It only takes a minute to sign up. I was going to use him in the Adventurers League, but none of the Forgotten Realms storm gods fit my character. Talos, the storm god, is Chaotic Evil, the exact opposite of my alignment.

I thought that it would be cool to have a storm themed character, with the blue dragon's breath weapon and choosing the tempest domain, but it won't work out without a good aligned storm god. Sword Coast Adventurer's Guide, p CG god, Tempest domain, and your character embraces lawfulness in the cause of Good.

The Adventure League player's resource says this:. Note that the AL does not require a perfect match between deity and character alignment. I'd recommend that you discuss this with your AL Dungeon Master. JeremyECrawford mikemearls as a Cleric can you choose a deity whose alignment differs from yours?

A cleric's alignment needn't match the alignment of the cleric's deity. An example given is a Paladin serving Justice rather than a deity That's going to be a choice a DM can make, though as I recall the AL set up is most frequently Fearun based and therefore deity based. It might require some creative back story, but by the strictest reading of the rules, that would seem to be your only option.

This does seem to be a design weakness in Wizards' Adventurer League play to require a deity from the sources they list, but deliver a paucity of choices for Dragonborn or Human clerics not to mention requiring the purchase of another book—SCAG to give you more than one odd choice.

The most generic fit would be Valkur.

Paladin deities

But as you are a dragonborn, let me give you and other google researchers the closest fit for draconic pantheon. Lendysthe goddess of harsh judgement, is a neutral deity which as some temper in bringing justice. So this would be a good fit. Otherwise, you could pray to Zothain an uncommon belief that he wasn't cast down into the Sea of Fallen Stars because he was bad but because he should be the one who take over the Tempest Domain.

It's practically a wildcard deity for weirdos. Sign up to join this community. The best answers are voted up and rise to the top.

Home Questions Tags Users Unanswered. Is there a good-aligned tempest domain deity?Lawful Good Domains. Life, Light, Protection Divine Rank. Greater Deity. Aba is the god of fathers. He loves every race, good or evil, but he especially cares about mothers and their children.

He desires to protect mothers and children at whatever cost, even if it means with the sword. He is the god of fathers, commanding them to protect their families at any cost, and to be faithful to them, and adultery is punishable by death. Women without husbands pray to him for protection, both for them, but especially for their children. Aba struggles not to get to involved with the world, caring so much about all creatures, seeing each as his own children.

When widows pray to him, he will send his clerics deliver a necklace with his symbol on it, which is an amulet to a shield guardian in shining white armor that is never diminished and can only be controlled by a mother who loves her children. Aba is often at odds with the other gods because of their great unfaithfulness, and often prefers watching over loving families with his wife, Ima, then too spend time with his fellow deities.

Ima is the goddess of widows and the fatherless, but is shy and prefers for her husband to be worshiped and noticed then receive the attention herself. It is said that if you come upon a family with a truly great father, you can look into the sky and see Aba's smiling face. Aba is depicted as an incredibly large man, with huge muscles under white paladin armor with a polished glean with a shield with his symbol in his left hand and a sword to protect mothers and their children in his right, and a smile when in the presence of the fatherly, and a snarl when with abusers of women and children.

lawful good gods 5e

His clerics are either fathers or those seeking to be. His clerics teach in their homes or in the homes of others if invited, and will read the scriptures, which are the many Books of Family. Congregations thus tend to be small, but their are hundreds of them in cities where Abba is commonly worshiped. His clerics love meeting men who show respect to their families, and show incredible disgust towards though who treat their families with disrespect and refuse to be in the same room as an adulterer.

Clerics often learn spells of protection, protection from arrows, evil, chaos, spells, but tend to save such spells to protect the innocent. The paladins of Abba seek to find and destroy civilizations were infidelity runs rampant and wives and children are abused. A prophet cleric receives a vision of a nation that enslaves their women and children are little more than work beasts.

The cleric pays adventures to go and try and change the ways of the people. If, however, the people will not change, the should still end injustice. Jump to: navigationsearch.

Aba [ edit ]. Categories : Greater Deity 5e User Deity. Views Page Discussion Edit History. Personal tools Talk Contributions Create account Log in. Home of user-generated, homebrew pages!Following are a list of deities from various publishers you may want to add to your own home campaign. Source : Paizo Blog. Here is a preview of the gods of ancient Egypt, their areas of concern, domains, and favored weapons.

Author: Steven T. Toggle navigation. Patreon Supporters. CharmGoodHealingPlant. Two meadowlarks, perched together in the silhouette of a heart. Humans and paladins. GoodLawProtectionWar. Longsword or bastard sword.


Aethon Sol (5e Deity)

Chaos, creation, forces of nature, magic, space, thought. ChaosMagicTrickeryWeatherVoid. DarknessDeathEvilReposeVoid. Orcshalf-orcssome goblins. DeathDestructionEvilWar. AnimalPlantReposeWater. AnimalArtLawTrickery. Switchblade knife. EarthFireLuckStrength. A mountain with what looks like roots made of magma. Heavy Pick. Fenris Kul.

DestructionEvilStrengthTrickery. Human females. AnimalGoodHealingWar. Longswordlongbow.The Babylonian, Finnish, nonhuman, and Sumerian content were removed to allow room for expansion of the remaining mythoi. This work re-introduced detailed information on the deities of several non-human pantheons.

Before third edition, there was no Core Setting, so the distinctions above are not as clear-cut. For the most part, materials which did not specify a setting were assumed to be at least compatible with the World of Greyhawk if not outright parts of the canon. As such, those prior materials are covered in the setting-specific lists of deities. The book Monster Mythologyhowever, was considered to be canon for core materials for the gods of non-human races in second edition. For game purposes, each deity has a divine rank, which determines how much power the entity has, from lowest to highest:.

Every deity has certain aspects of existence over which it has dominion, power, and control. Collectively, these aspects represent a deity's portfolio.

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Each deity that can grant spells has multiple domains that give clerics access to extra spells and abilities from that domain. Which domains are associated with a deity is largely a function of the deity's portfolio. Many deities are arranged in pantheons, which are often led by Greater deities which are their direct superiors.

The individual deities in a pantheon may not be forced to obey their superiors, although they typically respect and fear the superior deity. The book Monster Mythology included over deities for nonhumans. Most core deities are human deities; except for the chief gods of the demihuman races.

Certain aspects of the deities were altered to make them more generic — for example: the "Core" Heironeous favors the longsword in order to make the favored weapon of the "God of Chivalry" more traditionally knight-likeas contrasted with the original "Greyhawk" Heironeous, who favors the battleaxe. The designation of "greater" vs. It is not used in any edition of the Player's Handbookbut it is used in Deities and Demigods and various v3. Although some of these originally come from the GreyhawkForgotten Realmsor Eberron campaign settingseach one is mentioned at some point in a non-setting-specific source.

The name in brackets next to each one specifies the source they are mentioned in. These three alternative faiths were described in the third edition Deities and Demigods book. The Faith of the Sun is a fictional, monotheistic religion presented in and constructed according to the guidelines given for monotheistic religions in 3rd Edition Deities and Demigods.

Being monotheistic, it of course consists of only one deity though said deity is described as having two aspects; a creator one and a destroyer one :. Following the Light is a fictional dualistic religion presented in and constructed according to the guidelines given for dualistic religions in 3rd Edition Deities and Demigods.

Being dualistic, it consists of two, polar-opposite deities:. It worships a single deity of the same name:. Similar to monster powers, these are not true deities but very powerful extraplanar beings.

These however do not even profess to be gods though many still have designs on godhood. The single unifying feature of all demon lords also called demon princes is the inherent control over part of the infinite layers of The Abyss. The celestial paragons are powerful unique outsiders of the Upper Planes. They are to the celestials as the archdevils are to the devils and the demon lords are to demons. The celestial paragons of the archons are known collectively as the Celestial Hebdomad.

They rule the layers of the Plane of Mount Celestia. The celestial paragons of the eladrins are collectively known as The Court of Stars. They hail from the Plane of Arborea. The celestial paragons of the guardinals are collectively known as Talisid and the Five Companions. They hail from the plane of Elysium.Welcome one and all, to the different pantheons that exist outside of the Forgotten Realms!

Here, you will be introduced to the various gods you can serve in DnD 5e! They hail from 4 major pantheons, from various historical times. These pantheons come from the Celtic, Greek, Egyptian, and Norse beliefs. They have been repurposed for use as gods in DnD 5e and have been sorted into what domains they might fall under. If you are more interested in learning more about the deities reigning over the Forgotten Realms, you can find those here.

They sprang from the brook and stream, their might heightened by the strength of the oak and the beauty of the woodlands and open moor. When the first forester dared put a name to the face seen in the bole of a tree or the voice babbling in a brook, these gods forced themselves into being.

The Celtic gods are as often served by druids as by clerics, for they are closely aligned with the forces of nature that druids revere. The gods of Olympus make themselves known with the gentle lap of waves against the shores and the crash of the thunder among the cloud-enshrouded peaks.

The thick boar-infested woods and the sere, olive-covered hillsides hold evidence of their passing. The Egyptian pantheon is unusual in having three gods responsible for death, each with different alignments. Anubis is the lawful neutral god of the afterlife, who judges the souls of the dead.

Set is a chaotic evil god of murder, perhaps best known for killing his brother Osiris. And Nephthys is a chaotic good goddess of mourning. Where the land plummets from the snowy hills into the icy fjords below, where the longboats draw up on to the beach, where the glaciers flow forward and retreat with every fall and spring—this is the land of the Vikings, the home of the Norse pantheon. Their powers reflect the need these warriors had for strong leadership and decisive action.

Thus, they see their deities in every bend of a river, hear them in the crash of the thunder and the booming of the glaciers, and smell them in the smoke of a burning longhouse.

The Norse pantheon includes two main families, the Aesir deities of war and destiny and the Vanir gods of fertility and prosperity.

Alignment: Lawful Good to Chaotic Evil in 5e Dungeons & Dragons - Web DM

Once enemies, these two families are now closely allied against their common enemies, the giants including the gods Surtur and Thrym. Have you chosen which of the dnd 5e gods your character serves? Hopefully, this list has helped you decide! Maybe none of these gods felt right for your character in particular?Tyr was particularly popular in the lands of Calimshan where he was worshiped as Anachtyr [7] [11]Cormyrthe Dalelandsthe MoonseaSembiaTethyrand the Vilhon Reach.

An interloper deity, [8] [9] Tyr was the same power as the god of the same name in the Norse pantheon[10] [13] [25] [31] although in the Realms he was worshiped only as a god of justice and not as a god of war. Tyr had many titles among mortals; among them was the Even-Handed[1] [2] [4] [5] [6] [7] [8] [9] Grimjaws[1] [2] [4] [7] the Maimed God[2] [4] [7] [8] [9] Wounded Tyr[2] [4]Blind, Blind Tyr[2] [4] the Blind Overlord[7] the Wounded One[7] and the Just God[7] [8] [9] These titles symbolized his nature to his followers.

In CalimshanTyr was worshiped under the name Anachtyr. A depiction of Tyr from other worlds, incorrectly showing his left hand missing.

lawful good gods 5e

Tyr was portrayed as blind [2] [8] or with a bloody bandage over his eyes [4] [9] and missing his right hand, [1] [2] [4] [7] [8] [9] [14] [15] for which he bore his title of the Maimed God. He usually was shown as a burly, [4] [7] [15] noble warrior [2] [4] [7] [15] with a powerful build and a bearded face. When an avatar of Tyr appeared to his followers, his eyes or eye were at first the color of bright steel, but they faded away to empty sockets before the avatar vanished.

He was often shown wielding a powerful magic sword [7] [9] [14] [15] or warhammer [7] [9] and dressed in light armor [7] or chainmail.

Tyr was said to be able to instantly perceive any thief coming near him and to see invisible objects and persons. If casting magic, Tyr never used damaging necromantic spells. His spells from the law sphere were three times as powerful as normal. Tyr was powerful enough to grant his clerics their spells even if they traveled to another crystal sphere.

However, not all deities were powerful enough to do this, and if one of his clerics found her- or himself in the presence of a cleric of one of these lesser powers, Tyr would only grant spells of the same power as those granted by the other weaker cleric.

He did this out of a sense of fairness. Tyr's longsword was named Justicar. It was crafted with the aid of Mystra. Tyr's warhammer was especially disrupting to undead. In the divine realm of AsgardTyr was responsible for ensuring that only the most valiant of warriors were permitted access to the great hall of Valhalla. Tyr was strong-spirited and noble. Tyr urged the establishment of moral and ethical codes for sentient beings in all lands. Tyr was a fair judge, [10] but he was hard to understand to those outside his faith, [7] as they more readily perceived him as a stern and rigid punisher.

In truth, he was well aware that a lawful utopia would never be possible in the imperfect Material Planeyet this did not stop him from trying to make the world a better place for his mortal followers. Tyr was at first more willing than many other gods to manifest in some form or other to his followers, because of his fierce feelings of fatherly protection toward them.The Deities of Dragonlance are arranged into three groups according to their alignment : good, neutral and evil.

In Dragonlance literature, the deities are always referred to collectively as gods, despite the fact that a number of them are female. Unlike standard Dungeons and Dragonsonly the good-evil axis of alignment is prominent in Dragonlance, the law-chaos axis plays a much smaller part.

A deity is a powerful being that holds strength far above mortals and is respected, revered, or worshipped by those mortals, usually with a specific group of followers. Deities are also commonly known as gods. The arrangement of the gods is described as a triangle, with each group of gods pulling at a corner, ensuring that the balance is maintained. Each group of gods has seven members, with one major god, five lesser ones, and a god of magic. In the novel Dragons of Summer Flameit is also discovered that there was a creator god: Chaosthe father of the gods.

As of the War of the Souls trilogy, the good and evil factions have lost their major god, it is unclear at this point whether this will give neutrality the upper hand. Most of the books in the Dragonlance series focus in one way or another on the role of the gods in the world.

During the periods when the gods have been missing, for example after the Cataclysmthe focus is on rediscovering the gods. When the gods are present, the stories tend to focus on their battles for supremacy. The gods of Dragonlance take an active role in the world, and many of them frequently roam the mortal world in a variety of guises.

The gods of good perform a different role than that associated with good-aligned deities in other settings. In Dragonlance, the gods of good recognize the need for balance, and see good as a necessary part of that balance. Rather than seeking to destroy evil, they seek to hold it in check so it doesn't overrun the forces of good and destroy the balance the gods have sought to create. Paladine is by far the most prominent god of good, with Mishakal, Majere and Kiri-Jolith also frequently mentioned, along with Solinari, who plays an important role for the wizards of High Sorcery.

lawful good gods 5e

Paladine is the Father of Good and Master of the Law, overseeing all things that are good. He is the leader of the gods of good, as well as being the creator of elves. Paladine is the older brother to Takhisis and Gilean. Paladine sacrificed his godhood during the War of Souls and is now an elf who goes by the name Valthonis.

He is the patron and creator of the good dragons. Before losing his godhood, he was the patron of the Knights of the Roseand though they do not worship him, they still revere him. Majere is the God of Faith. He represents the godly force of discipline. Majere represents hard work, practice, and discipline. He teaches that enlightenment within mortals must be obtained through those virtues. He often gives counsel to the other Gods of Light in times of crisis. Kiri-Jolith is the god of courage, honor, justice, and unity.

He is the patron of all the warriors who fight in the name of holiness and justice. He is the patron deity of the Knights of the Swordand after the war of souls he becomes patron to all Knights of Solamnia, since Paladine is now mortal and Habbakuk has withdrawn from the knights.

He is also the patron of Minotaurs. Kiri-Jolith is the son of Paladine and Mishakaland the twin brother of Habbakuk.

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